
The Oblema Castle War is the core competitive event of Oblema 7.4 β
a system designed for real tension, daily rivalry, coordinated strategy, and meaningful consequences.
This is not a minigame.
This is not symbolic PvP.
This is real war, with real death and real power at stake.
Below is the complete explanation of how it works.
The event allows a maximum of 3 guilds inside the castle during each war:
The current owner of the castle.
Chosen by priority based on the total sum of levels of their online members.
To keep the war competitive and fair, the server automatically checks which guilds are active and how many levels their online players sum.
The top two guilds with the highest level sum receive priority to enter as attackers.
If a priority guild does not enter within the first 2 seconds, the slot is opened to the next guild in line.
At that moment, the first guild that walks in is registered as the new attacker.
Important:
We do not say the guild βlosesβ its slot β the system simply allows others to enter if they donβt claim it in time.
This ensures:
No inactive guilds sneak into the event
The war always features the strongest available contenders
The battles remain dynamic and fair
Each attacking guild enters the castle through a different entrance, preventing unfair funnels and promoting tactical depth.
The defending guild controls the inner area of the castle.
This design creates:
Multi-angle attacks
Corridor control
Rotational strategies
Real tactical PvP instead of chaotic crowding
The Emperium is the sacred crystal that determines castle ownership.
The defending guild cannot damage its own Emperium under any circumstances.
To prevent rush-and-hit gameplay, attackers must earn the right to hit the Emperium.
If anyone from another guild steps into the area:
The countdown resets
Control must be regained
Strategy outweighs brute force
Once the 45 seconds are completed, the Emperium becomes vulnerable only for that attacking guild.
The Castle War lasts exactly 15 minutes.
At the end of the timer:
If the Emperium was destroyed β the attacking guild that broke it becomes the new owner
If the Emperium remains intact β the defending guild automatically wins and keeps ownership
This ensures fast, intense, and meaningful battles.
Death in the Castle War is completely real:
AOL works normally.
But you do not lose your bless.
They remain equipped; they simply do not save you during the war.
This keeps the tension and the riskβ¦
Oblema Island is a powerful hunting zone linked to the castle, but physically separate.
Here is the key mechanic:
Other players and guilds still gain experience, but only:
30% EXP
0 loot
This creates:
A valuable strategic reward
A true incentive to win the daily war
A meaningful endgame objective
A complete ecosystem built to keep the server active, alive, and filled with daily rivalry.