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πŸ‘‘Β Oblema Castle War β€” The Deepest and Most Strategic War System in OTS

The Oblema Castle War is the core competitive event of Oblema 7.4 β€”
a system designed for real tension, daily rivalry, coordinated strategy, and meaningful consequences.

This is not a minigame.
This is not symbolic PvP.
This is real war, with real death and real power at stake.

Below is the complete explanation of how it works.


πŸ›‘οΈ Three Guilds. One Castle. One Crown.

The event allows a maximum of 3 guilds inside the castle during each war:

⭐ 1 Defending Guild

The current owner of the castle.

⭐ 2 Attacking Guilds

Chosen by priority based on the total sum of levels of their online members.


βš–οΈ Priority System β€” How Guilds Are Selected

To keep the war competitive and fair, the server automatically checks which guilds are active and how many levels their online players sum.

  • The top two guilds with the highest level sum receive priority to enter as attackers.

  • If a priority guild does not enter within the first 2 seconds, the slot is opened to the next guild in line.

  • At that moment, the first guild that walks in is registered as the new attacker.

Important:
We do not say the guild β€œloses” its slot β€” the system simply allows others to enter if they don’t claim it in time.

This ensures:

  • No inactive guilds sneak into the event

  • The war always features the strongest available contenders

  • The battles remain dynamic and fair


πŸšͺ Separate Entrances β€” Real Strategic Combat

Each attacking guild enters the castle through a different entrance, preventing unfair funnels and promoting tactical depth.

The defending guild controls the inner area of the castle.

This design creates:

  • Multi-angle attacks

  • Corridor control

  • Rotational strategies

  • Real tactical PvP instead of chaotic crowding


πŸ’₯ The Emperium β€” The Heart of the Castle

The Emperium is the sacred crystal that determines castle ownership.

βœ” Only attacking guilds can damage it

The defending guild cannot damage its own Emperium under any circumstances.


πŸ” Control Rule: 45 Seconds to Unlock Damage

To prevent rush-and-hit gameplay, attackers must earn the right to hit the Emperium.

⭐ An attacking guild must control the throne area for 45 seconds without any member of another guild entering the zone.

If anyone from another guild steps into the area:

  • The countdown resets

  • Control must be regained

  • Strategy outweighs brute force

Once the 45 seconds are completed, the Emperium becomes vulnerable only for that attacking guild.


πŸ•’ Event Duration: 15 Minutes

The Castle War lasts exactly 15 minutes.

At the end of the timer:

  • If the Emperium was destroyed β†’ the attacking guild that broke it becomes the new owner

  • If the Emperium remains intact β†’ the defending guild automatically wins and keeps ownership

This ensures fast, intense, and meaningful battles.


☠️ Real Death β€” With Special Castle War Adjustments

Death in the Castle War is completely real:

βœ” You drop items exactly as in real deaths

AOL works normally.

βœ” Blessings do not protect you

But you do not lose your bless.
They remain equipped; they simply do not save you during the war.

βœ” You lose only 50% of the experience you would normally lose on death

This keeps the tension and the risk…

but without punishing the players' progress too severely.


🏝️ Oblema Island β€” Rewards for the Castle Owner

Oblema Island is a powerful hunting zone linked to the castle, but physically separate.

Here is the key mechanic:

⭐ Only members of the dominant guild gain 100% EXP and full loot from monsters on Oblema Island.

Other players and guilds still gain experience, but only:

  • 30% EXP

  • 0 loot

This creates:

  • A valuable strategic reward

  • A true incentive to win the daily war

  • A meaningful endgame objective


πŸ‘‘ A Perfect Competitive Loop

πŸ”₯ Castle β†’ Power

πŸ”₯ Power β†’ Island Rewards

πŸ”₯ Island Rewards β†’ Stronger Guild

πŸ”₯ Stronger Guild β†’ Castle Control

A complete ecosystem built to keep the server active, alive, and filled with daily rivalry.

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