
⚔️ 1v1 Dungeons — Normal & Ranked (100–110)
The 1v1 Dungeons are PvP arenas built around one clear goal: enter, face another player, defeat them, and secure the cave for yourself.
This is not “just a duel”. It is a risk-based system with a very concrete reward: runes and full control of the map.
🚫 Entry Rules (All 1v1 Dungeons)
❌ No AOL Allowed — You cannot enter wearing an AOL (Amulet of Loss). If you try, the system will block your entry.
🔥 GFB Rune Requirement — A minimum amount of GFB runes is required to enter, and the amount depends on the dungeon level range. Lower ranges require fewer GFBs, higher ranges require more.
✅ Normal 1v1 Dungeons (Rotation)
Only one normal 1v1 dungeon is active at a time, rotating between level ranges (for example: 50–60, 60–70, 70–80, 80–90, 90–100).
Players are matched in pairs and sent into separate caves, allowing multiple duels to run at the same time.
🧱 Arena Flow — Each cave starts locked with the exit teleport blocked. When only one player remains alive, the cave unlocks for the winner and the exit teleport becomes available.
⏳ Time Limit — If a duel takes too long, the system may expel both players when the maximum fight time ends.
🏆 Ranked 1v1 Dungeon (100–110)
This is the competitive ladder version of the 1v1 dungeon for level 100–110 players. Matches count toward your ranking, your results appear on the website ladder, and it is designed for prestige and long-term rivalry.
🔒 The Core Idea: Win, Take the Runes, Own the Cave
You enter with your GFBs, your enemy enters with their GFBs, and if you kill them you keep their runes.
After the duel ends and you win, the cave becomes yours alone: you cannot be invaded again in that same cave.
That means you can safely spend both your own GFBs and your enemy’s GFBs with zero risk of a second invasion.