Oblema 7.4 was designed by someone who lived the true oldschool era — someone who understands exactly what made those years unforgettable. No exotic systems No weird mechanics No overpowered items No pay-to-win shortcuts Just a clean and authentic 7.4 foundation, improved only where the classic formula truly needed it 👑 Oblema Castle War The Heart of Competition Click here for more info about Oblema Castle Wars Death penalty: You lose 50% of the experience you would normally lose on death. Blessings are not affected and do not apply. AOL is allowed. The Oblema Castle War is the central competitive event of the server, and one of the defining experiences of Oblema 7.4. This is not a weekly or monthly event. Every day, guilds will battle for control of the castle in a massive war that shapes the entire world. 🏰 How Castle War Works: Guilds enter Castle Island and fight to destroy the Emperium The guild that breaks it becomes the new owner of the castle The throne grants prestige and strategic power Ownership can change every day — creating real rivalry and constant action Your guild must always be ready. Every day is a new opportunity to dominate Oblema. 🏝️ Oblema Island Exclusive Rewards for the Castle Owners Killing a player inside Oblema Island does NOT count as a frag. Oblema Island is a powerful hunting zone linked to the castle, but physically separate. This is the key mechanic: ⭐ Only the guild that controls Oblema Castle gains EXP and loot from monsters on Oblema Island. This makes Oblema Island: A strategic high-value resource A reward for guilds that can consistently win the daily war A reason for rival guilds to fight every day A true endgame objective worth defending 💀 Final Boss Only for the Castle Owner The Final Boss is the most exclusive objective in Oblema. ⭐ Access is locked behind castle ownership. Defeating the boss grants 4 exclusive items — one for each vocation. 🧪 Rune Factory Fair Progression for Busy Players Click here for more info about Rune Factory Classic Tibia required enormous amounts of time. Today, many players simply don’t have the schedule they had years ago. To keep things fair, we implemented Rune Factory: Rune Factory helps players with limited time stay competitive, while keeping gameplay and progression fair for everyone. 🛡️ Level 110 Cap The Key to an Eternal Server One of the biggest problems in long-running servers is the extreme level gap. Players take a break, come back, and suddenly your effort is worthless because other players have gained a massive level advantage. The game loses all its meaning. Oblema solves this with a clean design: 🔸 After level 110, experience becomes Mastery Experience This system ensures: No runaway levels No impossible power gaps No players becoming “too strong to balance” A server that can last forever ⭐ Mastery Points Infinite Progress Without Breaking the Game Click here for more info about Mastery Points system Mastery Points allow you to temporarily enhance your stats: Health Mana Speed Skills Magic Lvl And more in future expansions It gives you a sense of progression, build depth, and customization — but always in a controlled, balanced way. This means: Your effort always has value in Oblema. ♾️ Endgame With a Purpose Reaching level 110 is not the end. On Oblema, you will always have something meaningful to do: Farm Mastery Experience Improve your build Compete in ranked and non-ranked events Fight daily wars Compete for territory Prepare for Castle War Defend the Oblema Castle Reclaim the throne for your guild Progress never stops — and it never becomes unfair. 🏆 Events With Rankings Competitive Gameplay That Matters Oblema is built around events that keep the server alive long-term. Some events are purely for fun and practice, while others feature rankings and serious competitive progression. Each event has its own page with full rules — here is the overview: ⚔️ 1vs1 Dungeons (Lv. 50–100) Non-Ranked Click here for more info about Dungeons 1vs1. Death penalty: You lose 50% of the experience you would normally lose on death. Blessings are not affected and do not apply. AOL is NOT allowed. You must also meet the required number of GFB backpacks, depending on the dungeon level. Fast 1 vs 1 dungeons made for constant action and PvP practice, without pressure. Level brackets go from 50 to 100, in +10 ranges: Quick matches, clean rules, pure fighting — perfect for improving mechanics and enjoying high-action duels. 👑 1vs1 Dungeon (Lv. 100–110) Click here for more info about Dungeons 1vs1. Death penalty: You lose 50% of the experience you would normally lose on death. Blessings are not affected and do not apply. AOL is NOT allowed. You must also meet the required number of GFB backpacks, depending on the dungeon level. The competitive endgame version of the system. Only for level 100–110 Ranking system Built for players who want real progression, recognition, and serious duels 👑Oblema Battle Royale Click here for more info about Oblema Battle Royale. Death penalty: You lose 50% of the experience you would normally lose on death. Blessings are not affected and do not apply. You do not lose any equipment or your backpack. A survival PvP event where only one player remains. Intense fights, fast decisions, and constant pressure Built for big moments and unforgettable matches 👑Dungeon of the 4 Vocs (PvPvE) Click here for more info about Dungeon 4 vocations. Death penalty: You lose 50% of the experience you would normally lose on death. Blessings are not affected and do not apply. AOL is allowed. True cooperative endgame content, designed for serious teams. Built for a full party of 4 vocations Requires coordination, roles, and clean execution Not just PvE: the dungeon can be invaded by another 4-vocation team, turning runs into real PvPvE battles This dungeon also features multiple rankings to keep competition alive: Speedrun Ranking: the team that clears the dungeon the fastest Invader Ranking: teams that invade and succeed as attackers Defender Ranking: teams that protect their run and win fights as defenders ⚔️ A Server Designed to Last Forever Oblema 7.4 is built for long-term gameplay: Balanced progression Fair systems Daily wars Infinite endgame Zero pay-to-win This is Tibia 7.4 as it should be — reborn, balanced, and made to last. |